Star Stable: The Autumn Rider
The Autumn Rider is the first game in the series of Star Stable. The aim of the game is to compete in the Claymore competition hosted at the McKinney Castle.
The Star Stable games:
- Star Stable: The Autumn Rider
- Star Stable: The Winter Rider
- Star Stable: The Spring Rider
- Star Stable: The Summer Rider
!NOTE! This game is separate from Star Stable Online. It has to be bought for you to be able to play it, and it can not be downloaded.
About
Autumn Rider
Star Stable: The Autumn Rider focuses on cross-country riding around Jorvik during the horse camp Herman holds. As the player completes and partakes in different competitions, Herman is deciding who will be able to join him this year in the Claymore Challenge, which is the final competition of the game.
Opening of the Game
“Fall.
Summer sheds its skin and the landscape begins to prepare for winter. The trees shift their colors from summer green to fiery red, warm yellow and sparkling orange.
The fields are ripe with crops, the trees are rich with fresh fruit, and the winds are starting to get chilly.
In this time of change and opportunity a girl arrives on the island of Jorvik.
All her life she has loved horses. She has dreamed of being around them, caring for them, nurturing them and feeling the freedom of riding horseback. It is a beautiful dream, but that is all it has ever been.
Just a dream.
Living in the big city, she has never seen a real horse before. Beneath the sky of the steel skyscrapers, among the cacophony of the cars with their fuming exhaust pipes and loud horns, and the constantly moving tidal wave of the stressed crowds, there has never been room for nature.
Until now.
During fall break she has finally convinced her parents to send her away from the city, to finally learn to stand on her own feet.
She is excited, but scared at the same time. In a world filled with strangers she has nothing to hold onto but her dream. And she prays that will be enough.
That girl is you.
Now live your dream!”
Map
The map in the Star Stable: The Autumn Rider uses the lowest part of the whole map shown in the game. The later games in the series uses different parts of the map that is inaccessible and displayed in grey unlike the accessible area which is colored. The map also shows where characters, items and checkpoints can be found. On the upper part of the map are stars which will turn gold when a named place has been found. Each star gives the player 50 XP.
Icons
- Yellow dot - Character with a quest to give
- Grey dot - Character with a quest that hasn't been completed yet
- Green dot - Character with a quest for which the conditions are fulfilled
- Blue dot - Character with a repeatable quest
- Orange dots - Quest items
- Red dots - Quest items related to the quest currently selected in the Quest Log
- White dots - Checkpoints
- Purple dots - Save places
Stars
The stars numbered from left to right according to the place they represent:
- Jorvik Stables
- Hillcrest
- Old Windmill
- Devil’s Gap
- Mill
- Scarecrow Hill
- Valedale
- River House
- Firgrove
- Twin Island Lighthouse
- *
- South Isle Lighthouse
- Jorvik Lighthouse
- Secret Valley
* There is no name for this star, it appears at an area between where Scarecrow Hill and South Isle Lighthouse are
Character Sheets
The Player's Character Sheet
The Character Sheet can be found at the lower part of the screen with an icon depicting the upper body of a person, on the left of the icon with the horse head which will open the Horse Character Sheet. On the Character Sheet it's displaying the current level (the highest level is 11), Experience Points (XP), Stable Points (SP), Skill Points, and the player equipment. To level up, the player needs to complete different quests and races to earn XP. New equipment can be bought with SP at the four different shops around Jorvik. The player's equipment can be replaced by clicking on the new unequipped item and place it on top of the current equipped item and clicking again on the Character Sheet.
There are four different skills the player can increase with Skill Points, which are earned when leveling up. The four skills are: Riding, Command, Jumping, and Caring. Jumping makes the player better at clearing obstacles, Riding increases the horse's endurance, Command increases the speed at which a horse speeds up or slows down (corresponds to Discipline of the horse stats) and Caring makes the player faster at taking care of the player's horse. Each skill can be increased with 100 Skill Points, the player is able to hold in total 240 Skill Points. When the player levels up, they receive at ...
- level 2: 40 Skill Points.
- level 3 - 6: 30 Skill Points.
- level 7 - 9: 20 Skill Points.
- level 10 - 11: 10 Skill Points.
Horse Character Sheet
The Horse Character Sheet is located on the right side of the Player Character Sheet and has an icon depicting a horse head. On the Horse Character Sheet the horse's stats of Strength, Speed, Discipline, and Endurance can be found together with the level and current equipment. The level does not indicate the horse's level, but rather which level the character needs to be at to be able to purchase it. As for the player character equipment, the horse's equipment can be exchanged by clicking on the unequipped item and placing it on top of the currently equipped and clicking again.
A Horse's stats are colored in both green and orange, green indicates the current experience and the orange shows the potential experience the horse can reach by training. The Strength determines how fast the horse can run with a full inventory and Speed determines how quickly the horse is able to run. Discipline determines how quickly the horse is able to speed up or slow down, while Endurance determines how long the horse is able to maintain high speeds. They can never be increased above their maximum.
NPC Characters, Quests & Races
The shortenings explained within the rewards:
- XP stands for experience points.
- SP stands for stable points, the games currency.
- Strength/Speed/Discipline/Endurance is the horse's ability that improves. There can be more than one ability that improves.
Alex
Alex has a cross-country race and introduces the player to apples.
Quest | XP | SP | |||||
---|---|---|---|---|---|---|---|
Apples | 20 | ||||||
Races | XP | SP | Strength | Speed | |||
Across Sticks and Stones | 75 | Increases | Increases | ||||
Jorvik Cross-Country Bronze Medal | 100 | Increases | |||||
Jorvik Cross-Country Silver Medal | 155 | Increases | |||||
Jorvik Cross-Country Gold Medal | 200 | Increases | |||||
Jorvik Cross-Country Training | Increases |
Barbara
Barbara is the veterinary found at the Jorvik Stables.
Quest | XP | SP | |||
---|---|---|---|---|---|
Missing Instruments | 150 | ||||
Healthy Puppy | 100 | 25 |
Barnabus
Barnabus takes care of the Mill near Valedale.
Quest | XP | SP | |||
---|---|---|---|---|---|
From Hearth to Hearth | 250 | ||||
Checking Things Out | 100 | ||||
Flour Delivery | 150 | ||||
Flower Girl | 75 | 25 | |||
A Sweetheart’s Gift | 50 | ||||
Bitter Rivals | 25 |
Beatrice
Beatrice gives the player the starter helmet, pants, and boots. She can be found standing beside Herman at the Jorvik Stables.
Bob the Farrier
Bob the Farrier works in Hillcrest.
Quest | XP | SP | |||
---|---|---|---|---|---|
Blue Sky Mining | 50 | 50 | |||
Lover’s Luck | 25 | ||||
Rivalry | 50 |
Bright
Bright is the light-keeper of the Jorvik Lighthouse that needs to be woken up by the player through the quest "Sleeping On The Job" by Langoustini.
Camilla Turnstone
Camilla Turnstone is the veterinary found in Hillcrest who introduces the player to the three grasses the player can find around Jorvik.
Quest | XP | SP | |||
---|---|---|---|---|---|
Timothy Grass | 25 | 15 | |||
Orchard Grass | 25 | 25 | |||
Fescue Grass | 25 | 35 | |||
Searching, Searching | 50 | 50 | |||
Medicine Woman | 75 | 30 | |||
Life in a Bottle | 50 | 25 |
Charlotte
Charlotte is the warden of the Valedale Stables. She offers one race that the player can participate once, which is described as a way to become part of the village.
Quest | XP | SP | ||||
---|---|---|---|---|---|---|
Mineral Spring Water | 150 | 75 | ||||
Horseshoe Run | 50 | |||||
A New Career Opportunity | 50 | |||||
Races | XP | SP | Speed | |||
Bridge Race | 150 | Increases |
George Goodlife
George Goodlife is the farmer found at the Granary.
Quest | XP | SP | |||
---|---|---|---|---|---|
The Grain, the Grain | 150 | 50 |
Georgina
Georgina is the stable warden of Firgrove Village.
Quest | XP | SP | |||
---|---|---|---|---|---|
Thorn in Your Side | 300 | ||||
Wall of Thorns | 1000 | ||||
Crying Wolf | 600 | ||||
A New Challenger? | 150 | ||||
Shrimp Cage Delivery | 750 |
Guardian
Guardian is the light-keeper of the Twin Island Lighthouse and offers the player endurance training.
Races | XP | SP | Speed | Endurance | ||||
---|---|---|---|---|---|---|---|---|
Lighthouse Lightning | 100 | Increases | Increases | |||||
Lighthouse Race Bronze Medal | Increases | Increases | ||||||
Lighthouse Race Silver Medal | 100 | Increases | Increases | |||||
Lighthouse Race Gold Medal | 150 | Increases | Increases | |||||
Lighthouse Race Training | 200 | Increases | Increases |
Herman
Herman is the character the game first introduces and is found at the Jorvik Stable.
Quest | XP | SP | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Welcome to Jorvik Stables | 15 | |||||||||
Outfitting | 15 | |||||||||
Good night! Sleep tight! | 15 | |||||||||
Brush | 10 | |||||||||
Food is Good | 10 | |||||||||
Quench Your Horse’s Thirst | 10 | |||||||||
Other Horse’s Manure | 10 | 20 | ||||||||
On Horseback! | 10 | |||||||||
To greater heights! | 10 | |||||||||
Up the Hill | 20 | |||||||||
The Mail Deliverer | 25 | 20 | ||||||||
Free like an … | 25 | |||||||||
Ready When You Are | 450 | |||||||||
Back to Jorvik! | ||||||||||
The Claymore Challenge! | ||||||||||
Races | XP | SP | Discipline | Endurance | Speed | Strength | ||||
Time to Ride! | 10 | Increases | ||||||||
General Riding Bronze Medal | 50 | Increases | ||||||||
General Riding Silver Medal | 100 | Increases | ||||||||
General Riding Gold Medal | 150 | Increases | ||||||||
General Riding Training | Increases | |||||||||
Claymore Endurance Challenge | Increases | Increases | ||||||||
Claymore Cross-Country Challenge | Increases | Increases |
James
James is a kid that stands by a large tree with a bird house on it by the road to Firgrove Village.
Quest | XP | SP | |||
---|---|---|---|---|---|
Putting the Bird Back | 750 |
Jameson
Jameson is the shopkeeper of Firgrove Village.
Quest | XP | SP | |||
---|---|---|---|---|---|
Where Are My Shrimp? | 250 | ||||
Shrimp Shortage | 250 |
Jessica
Jessica trains the player in Cross-country in Firgrove.
Quest | XP | SP | |||||
---|---|---|---|---|---|---|---|
Little Bird | 450 | ||||||
Ride for Life | 650 | ||||||
Races | XP | SP | Strength | Discipline | |||
Firgrove Cross-Country | 500 | Increases | Increases | ||||
Firgrove Cross-Country Bronze Medal | 150 | Increases | |||||
Firgrove Cross-Country Silver Medal | 300 | Increases | |||||
Firgrove Cross-Country Gold Medal | 450 | Increases | |||||
Firgrove Cross-Country Training | Increases |
Kevin
Kevin can be found near Mrs. Masterton's house by the river.
Quest | XP | SP | |||
---|---|---|---|---|---|
The Lost Puppy | 75 | ||||
Wounded Paw | 75 |
Langoustini
Langoustini is the shrimp fisher found by the river.
Quest | XP | SP | |||
---|---|---|---|---|---|
Shrimp Collectors | 300 | ||||
Shrimp Feast | 350 | 65 | |||
Night Vandals | 450 | 45 | |||
Repairing the Cages | 450 | ||||
Place the Cages | 750 | 150 | |||
Sleeping On The Job | 750 |
Linda
Linda can be found on the island near the Jorvik Stables and introduces the player to jumping and carrots.
Quest | XP | SP | |||||
---|---|---|---|---|---|---|---|
Wings of Wood | 10 | ||||||
Higher and Higher | 25 | 10 | |||||
Finding Shelter | 25 | ||||||
Races | XP | SP | Strength | Discipline | |||
Up, Up and Across | 75 | Increases | Increases | ||||
Jumping Bronze Medal | 50 | Increases | |||||
Jumping Silver Medal | 100 | Increases | |||||
Jumping Gold Medal | 150 | Increases | |||||
Jumping Training | Increases |
Lisa
Lisa trains the player in endurance by the Old Windmill and introduces them to turnips.
Quest | XP | SP | |||||
---|---|---|---|---|---|---|---|
Longer and Faster | 25 | 15 | |||||
Master of Mixtures | 20 | ||||||
Races | XP | SP | Speed | Edurance | |||
Through the Wind | 75 | Increases | Increases | ||||
Windmill Endurance Bronze Medal | 50 | Increases | Increases | ||||
Windmill Endurance Silver Medal | 100 | Increases | Increases | ||||
Windmill Endurance Gold Medal | 100 | Increases | Increases | ||||
Windmill Endurance Training | Increases | Increases |
Martin
Martin is the shopkeeper of Firgrove.
Quest | XP | SP | |||
---|---|---|---|---|---|
A Hole in the Pocket | 150 | 190 | |||
Picking Flax | 250 | 150 | |||
Returning Someone Else’s Favor | 50 | ||||
Horse Money Transfer | 200 | 150 |
Monica
Monica is the stable warden of Hillcrest.
Quest | XP | SP | |||
---|---|---|---|---|---|
The Lost Broom | 40 | 40 | |||
The Hay Bales | 50 | 75 | |||
The Lost Horse | 150 | 150 | |||
Lightning the Way | 75 | 50 | |||
Back to Order | 250 | 45 |
Mornington
Mornington is a light-keeper of the South Isle Lighthouse.
Quest | XP | SP | |||
---|---|---|---|---|---|
Adrift | 150 |
Mr. Anderson
Mr. Anderson takes care of the forest east of the Valedale forest.
Quest | XP | SP | ||||||
---|---|---|---|---|---|---|---|---|
Picking Up the Trash | 150 | 50 | ||||||
Wolves at Bay | 300 | 65 | ||||||
Wolf Run | 500 | |||||||
Races | XP | SP | Speed | Discipline | ||||
Like the Wind | 100 | Increases | Increases | |||||
Steeplechase Bronze Medal | Increases | |||||||
Steeplechase Silver Medal | 125 | Increases | ||||||
Steeplechase Gold Medal | 250 | Increases | ||||||
Steeplechase Training | Unknown | Unknown | Unknown | Unknown |
Mrs. Masterton
Mrs. Masterton is the lady living at the River House.
Quest | XP | SP | |||
---|---|---|---|---|---|
Stacking Up | 50 | 25 | |||
Meet Mr. Barnabus | 15 | ||||
Happy Puppy? | 150 |
Thorsson
Thorsson resides on the road to Hillcrest from the Jorvik Stables and teaches the player about shelters found in nature.
Quest | XP | SP | |||
---|---|---|---|---|---|
The Sheltering Sky | 25 |
Settlements
Jorvik Stables
Jorvik Stables is the place where the player starts at when beginning a new game. Here, Herman introduces the player to the game, teaching how to take care of the horses and how to ride. Through the introduction, the stable chores unlocks, which can be done to earn SP. SP can then later be used e.g. at the stable for purchasing a new horse. These chores can be done repeatably throughout the day unlimited.
Outside Jorvik Stables at the southern gate is an island with a paddock where Linda teaches the player Jumping exercises.
There is also a shop at Jorvik Stables. This shop offer horse feed and different types of equipment in exchange for SP. More information of Jorvik Stables can be found at their page, listing the shop items and horses available for purchase as well as the stable chores SP rewards.
NPC:s at Jorvik Stables:
- Beatrice - Helps Herman at Jorvik Stables.
- Barbara - A veterinarian stationed in Jorvik Stables.
- Herman - The stable warden of Jorvik Stables.
- Linda - Riding Instructor at the paddock outside Jorvik Stables on the island.
Hillcrest
Hillcrest is a village on top of a mountain that houses a stable and a shop, with both horses and different equipment available for purchase with SP. Here, the player is introduced to different types of grass by Camilla Turnstone, which can be used as horse feed and found throughout Jorvik. The stables have chores the player can do repeatably throughout the day to earn SP, which can be used to e.g. purchase a horse at the stable. These can be unlocked through the stable wardens.
More information about Hillcrest can be found at their page, listing the shop items and horses available for purchase as well as the stable chores SP rewards.
NPC:s at Hillcrest:
- Bob - The village farrier.
- Camilla Turnstone - A pharmacist.
- Monica - The stable warden of Hillcrest Stable
Valedale
Valedale is at the northern beginning of the river going through Jorvik in the middle of the map. Here, there is a village with a stable and shop in the middle and a cross-country track in the forest nearby. The stable have chores the player can do repeatably throughout the day to earn SP, which can be used to e.g. purchase a horse at the stable. These can be unlocked through the stable wardens.
The shop in the village is managed by Martin and offers different types of equipment for the player and their horse, as well as horse feed. More information about Valedale can be found at their page, listing the shop items and horses available for purchase as well as the stable chores SP rewards.
NPC:s at Valedale:
- Charlotte - Stable warden of Valedale Stable
- Martin - Shopkeeper of Valedale shop.
- Mr. Anderson - Riding Instructor and Environmentalist in Valedale Forest.
Firgrove
Firgrove is a village surrounded by a wall with three gates. Inside, there is a stable and shop, managed by Georgina and Jameson, respectively. The stable have chores the player can do repeatably throughout the day to earn SP, which can be used to e.g. purchase a horse at the stable. These can be unlocked through the stable wardens.
Outside the walls surrounding the village can Jessica and her cross-country track be found. Here, Jessica prepares the player for the Claymore Challenge. A bit further down the road from the cross-country track, James can be found in need of help with a baby bird.
Next to the stable can the shop be found, with equipment and feed available for purchase. More information about Firgrove can be found at their page, listing the shop items and horses available for purchase as well as the stable chores SP rewards.
NPC:s at Firgrove:
- Georgina - Stable warden of Firgrove Stables.
- James - Villager by the road in Firgrove.
- Jameson - Shopkeeper in Firgrove Village.
- Jessica - Riding Instructor at Firgrove cross-country track.
Misc. Items
Forageable items | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
In the Autumn Rider, the player is able to find different forageable items throughout the map which are listed below: | |||||||||||||
Price | Hunger | Strength | Speed | Discipline | Endurance | Time (min) | |||||||
Apple | 5 | +10 | +10 | 0.58 | |||||||||
Carrots | 15 | +15 | +20 | 2.58 | |||||||||
Turnips | 10 | +15 | +20 | 0.28 | |||||||||
Timothy Grass | 8 | +15 | +20 | ||||||||||
Orchard Grass | 8 | +25 | |||||||||||
Fescue Grass | 8 | +20 | 1.58 |
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